You might say that by the time we came to the fifth installment of the Myst saga (not counting Uru) that the franchise had been long worn out. That they should have stopped at either one, two, or three sequels. And maybe you’re right. But you can’t disagree that End of Ages really does wrap up the storyline in a way that any future installment would have to include none of the original characters and, besides the ancient dead city, none of the locations. Among other things, Myst 5 also brings around the full meaning of what reading and writing can do for people. Continue reading
Tag Archives: reading
Literacy in Myst Games, Part 4.5: Ages Beyond Myst
While quite possibly the least beloved installment of the Myst franchise (and technically a spinoff), the experimental Myst: Uru took the very mode of storytelling in a unique direction. It was much more you-centric, and community-centric, so much so that story was the background for personal exploration. Continue reading
Literacy in the Myst Games, Part 4: Revelation
So far in the Myst games we found a book, we delivered a book, and we saved a book. Something different happens in the fourth installment of the Myst franchise. Not only are we able to read journals, but we are able to use a necklace to read memories. Somehow, Yeesha’s special jewel she leaves behind allows us to experience or “see” powerful memories in certain places. Continue reading
Literacy in Myst Games, Part 3: Exile
We’ve been exploring how themes of literacy play out in the Myst games. In Myst, we opened a book. In Riven, we were shown and given a book. In Exile, we must chase after a book. The third Myst game involves a story of betrayal and revenge, similar to the first installment, but also one of exile. Continue reading
Literacy in the Myst Games: Part 1
Do you remember your first time playing Myst? In the darkness and stars you hear a strange narration, and find a book on the ground.
For any fan of the Myst series, the story always began with finding a book. With all the puzzles, questions, locations, and characters, the power of books is at the center of this most unique gaming experience. I decided to explore how each game presents the act of reading (and of writing) metaphorically in a different way. Lets start with that first iconic puzzle adventure.
John Green Quotes
Author and complete nerd John Green has some pretty sweet quotes. So I found some “posterizations” of a few of them, then made a couple of my own. And I just might put some up in my classroom. I’ve also included a few others for your enjoyment.
An Open Letter to the Plaquemines Parish School Board
Plaquemines Parish School Board
Instructional Office
1484 Woodland Hwy
Belle Chasse, LA 70037
To the Plaquemines Parish School Board:
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The Bible in a Year—or something of the like
I’ve tried the whole “read the Bible through in a year” thing about four or five times in my life.
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